Computing and ICT
Meet the Staff
Mr. M. Edey (Head of Faculty – Design Technology & Computing)
Mr. J. Silcock (Middle Leader – Design Technology & Computing)
Mr. E. Chow (Teacher of Computing)
Computing at Shevington High School is fast moving, visionary and offers a range of courses to personalise the curriculum for all ‘groups’ of students. There are 3 computer rooms that are reserved for the provision of Information & Communication Technology. Each faculty in school has their own dedicated ICT facility. Lessons are delivered in, air conditioned suites by specialist ICT teachers. Each room has at least 32 PCs with high speed network access, broadband internet and a vast range of generic and industry standard software applications. The Computing faculty prepares students to deal with the ever changing world of new technologies and empowers students to use modern mobile technology. Safeguarding procedures ensure that all students are protected in their use of ICT with our monitoring system. Outside of school pupils have access to all school programs and personal document files. This eliminates the need to purchase expensive software at home. At Shevington High School the ICT department prides itself on outstanding results and an unrivalled enthusiasm shown by pupils.
In Year 7 pupils follow a Scheme of Work, which covers a broad range of ICT skills. It is a good foundation for developing ICT skills and knowledge.
– How to use the network, Dashboard and Email.
– Computing Theory
– Computer Control (Programming)
– Programming – Scratch advanced
– Microsoft Excel (Spreadsheets)
In Year 8, pupils build on the skills acquired in Year 7. Pupils are encouraged to think for themselves, work independently and evaluate and refine their work.
– Computing Theory
– Web Design
– Python Programming
– Multi Media Project (Use a range of multimedia software for a given scenario)
In Year 9 pupils begin preparation for GCSE’s. Pupils will learn to apply problem solving and planning skills working towards the GCSE qualification
– Understanding methods of communication
– Computer components
– The use of ICT in business
– Multimedia systems
– Computational thinking
– Multimedia project
Year 10 & 11 Options (3 hours per week)
Qualification 1 – CiDA (Certificate in Digital Applications) (1 GCSE)
The next generation CiDA has been refocused around creative computing, and includes content on creative multimedia, website and computer game development.
Unit 1 Exam (25%) Developing Web Products
Unit 2 Coursework (75%) Optional Units:-
1 Creative Multimedia
2 Artwork and imaging
3 Game making
Qualification 2 – Edexcel GCSE (1 GCSE)
Unit 1 Exam (40%)
In this unit, students explore how digital technology impacts on the lives of individuals, organisations and society. They learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move). They develop an awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice.
Unit 2 Coursework (60%)
This is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts. They learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice.
Our GCSE Computer Science course gets students working with real-world, practical programming techniques that give them a good understanding of what makes technology work. The qualification is split into two components:
Approximately 50 hours of controlled assessment
(2 tasks of 25 hours each), 60% of the marks
126 marks (63 marks for each task)
Internally assessed, externally moderated.
Different tasks will be provided by AQA each year.
Each student should complete two tasks from a choice of four.
Working independently students demonstrate their ability to code a solution to a given problem. The tasks will be set in engaging and relevant contexts, eg gaming, web, mobile phone applications.
1 hour 30 minutes, 40% of the marks, 84 marks, 120 UMS
Externally assessed. Schools/colleges can choose to enter students for either a paper-based or on-screen version.
All questions will be compulsory and will be taken from across the subject content.
This component will include a range of types of questions from very short to extended answer
Pearson GCSE ICT
AQA GCSE Computing
GCSE ICT Unit 1-4 Annually – June
CiDA Unit 1 & 2 Annually – June
Computing GCSE Annually – June