Meet the Staff

Mr. M. Edey (Head of Faculty – Design Technology & Computing)
Mr. J. Silcock (Middle Leader – Design Technology & Computing)
Mr. E. Chow (Teacher of Computing)

 

Introduction

Computing at Shevington High School is fast moving, visionary and offers a range of courses to personalise the curriculum for all ‘groups’ of students. There are 3 computer rooms that are reserved for the provision of Computer Science and IT. Each faculty in school has their own dedicated IT facility. Lessons are delivered in, air conditioned suites by specialist ICT & Computer Science teachers. Each room has at least 32 PCs with high speed network access, broadband internet and a vast range of generic and industry standard software applications.

The Computing faculty prepares students to deal with the ever changing world of new technologies and empowers students to use modern mobile technology. Safeguarding procedures ensure that all students are protected in their use of ICT with our monitoring system. Outside of school pupils have access to all school programs and personal document files. This eliminates the need to purchase expensive software at home. At Shevington High School the Computer Science department prides itself on outstanding results and an unrivalled enthusiasm shown by pupils.

 

Curriculum

KS3

Year 7

In Year 7 pupils follow a Scheme of Work, which covers a broad range of Computer Science and ICT skills. It is a good foundation for developing vital skills and knowledge to aid progression across many subject areas. Projects that Year 7 will complete are listed below:-

  • E-Safety—Students learn at e-safety rules and important methods of staying safe online.
  • Computer Theory—Computer systems and the components involved.  Pupils to identify peripherals and explain the uses of components.
  • Flowol—Understand sequencing and command instructions to control systems.  Pupils will control outputs and consider inputs to control virtual systems.
  • Scratch —Use programming to command Sprites and develop a game.
  • Microbit—develop skills in programming the bbc microbit computer using both block editors and python coding.

 

Year 8

 

In Year 8, pupils build on the skills acquired in Year 7. Pupils are encouraged to think for themselves, work independently and evaluate and refine their work.  Topics include:-

 

  • E-safety—Students learn at e-safety rules and important methods of staying safe online. And understand consequences of incorrect use of social media
  • Computer Theory –Develop pupil knowledge of the physical workings of computers, technology and systems.
  • Web Design—Understand design features of a website and use creative skills to build a unique website and to use basic HTML code.  Describe legislations and the impact of technology.
  • Python Programming—Develop skills in programming based on Python software.  Pupils to use commands, lists and ranges.
  • Multimedia—Students learn to use the suitable graphical tools to create an animation on the theory of Computer Science.

KS4

Year 9 (3 hours per week)

In Year 9 pupils begin preparation for GCSE’s. Pupils will learn to apply problem solving and planning skills working towards the GCSE qualification

– Understanding methods of communication
– Computer components
– The use of ICT in business
– Multimedia systems
– E-Safety
– Computational thinking
– Multimedia project

Year 10 & 11 Options (3 hours per week)

Qualification 1 –OCR Computer Science (1 GCSE)

Our GCSE Computer Science course gets students working with real-world, practical programming techniques that give them a good understanding of what makes technology work.

OCR’s GCSE (9–1) in Computer Science will encourage learners to:

  • Understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
  • Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
  • Think creatively, innovatively, analytically, logically and critically
  • Understand the components that make up digital systems, and how they communicate with one another and with other systems
  • Understand the impacts of digital technology to the individual and to wider society
  • Apply mathematical skills relevant to Computer Science.

Qualification 2 – IT – Creative iMedia (1 GCSE)

This qualifications will assess the application of creative media skills through their practical use.
They will provide learners with essential knowledge, transferable skills and tools to improve their learning in other subjects with the aims of enhancing their employability when they leave education, contributing to their personal development and future economic well-being. The qualifications will encourage independence, creativity and awareness of the digital media sector. The Cambridge Nationals in Creative iMedia will equip learners with a range of creative media skills and provide opportunities to develop, in context, desirable, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively. Through the use of these skills, learners will ultimately be creating fit-for-purpose creative media products.

The Cambridge Nationals in Creative iMedia will also challenge all learners, including high attaining learners, by introducing them to demanding material and techniques; encouraging independence and creativity and providing tasks that engage with the most taxing aspects of the National Curriculum. The ‘hands on’ approach that will be required for both teaching and learning has strong relevance to the way young people use the technology required in creative media. It will underpin a highly valid approach to the assessment of their skills as is borne out by what teachers tell us. The qualification design, including the range of units available, will allow learners the freedom to explore the areas of creative media that interest them as well as providing good opportunities to enhance their learning in a range of curriculum areas.

Exam Boards

OCR GCSE Computing

OCR Creative iMedia

 

Exam/Coursework Dates

Computer Science GCSE Annually – June

Create iMedia – Nov, Jan & May